OpenGL rendering control under managed C++ (WinForms)

June 1, 2012 / / 44 comments


The purpose of this article is to introduce a simple, but complete solution for OpenGL rendering under managed C++. Probably each of you were facing the same situation several times when neither intensive search gave you acceptable results. That was my case few mounts ago when I realized there is nothing like OpenGL control built into the .Net framework. There are only few partial and limited "solutions" out there, demonstrating just the basic principle. The result of my effort is a custom OpenGL Control, which can be easily used through the Visual Studio's Designer.